![]() ![]() If someone has a registration there and could put in a good word for me, that'd be much appreciated. Unlike Dead Rising, there isn't a magic number at the top of each file, so finding the type of compression is proving difficult (I'm not very experienced with compression/encryption techniques).Īnyone had any breakthroughs regarding Devil May Cry 4? I seem to have been refused registration over at Dark-Matter (where I registered under "Sc4Freak"), so I posted this info here instead. Sure enough, if you run these files through zpipe, they decompress correctly. ![]() Perhaps it's some sort of file type identifier?Īnyway, all compressed extracted files from Dead Rising begin with the two bytes 0x78 0x9C, a magic number indicating that it's zlib compressed. I haven't yet figured out what the unk1 field does, but it seems to be pretty regular throughout the files. Using some of the tools for dmc, re5 and the first lp have extracted fine for lp2. Devil May Cry 4 PC Trial Version), and big-endian if obtained from the Xbox 360. Nexus Elite ns wrote:Any chance on looking up at lost planet 2 files its the same arc but different format inside i think. Files will be little-endian if obtained from a PC game (eg. ![]() Int unpackedSize // Seems to actually be a 3-byte field ignore the high byte One for each file, these entries start right after the ARCHeader ![]()
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